Fog of war
Fog of war separates the game master’s complete view from the part the party has already discovered. On the table view fog is always rendered fully opaque — the opacity you set in the editor only affects your own view.
Controls
Section titled “Controls”- Hold Shift while the pointer is over the map to enter fog mode (
Escleaves it again). - The left mouse button removes fog, the right mouse button adds it.
- The mouse wheel changes the tool size (with the polygon tool the wheel keeps zooming instead).
- Pick between Circle, Square, Rectangle and Polygon in the toolbar under Fog Tool.
Circle and square paint while you drag; the rectangle is dragged out and filled on release. With the polygon tool every click places a vertex — clicking the green check mark at the last vertex fills the area, Esc cancels.
Fog → Clear All removes all fog at once, Restore All covers the whole map again.
The fog layer
Section titled “The fog layer”Fog is always present and can be placed anywhere in the stack via the layer templates — in front of or behind any number of object layers. Opacity and visibility of your own view are set in the fog layer’s property panel.
Synchronisation
Section titled “Synchronisation”With Live View enabled, the table view sees every fog change instantly. With it disabled, the current state is only transmitted on the next manual Share with players.