Map Viewer
Map Viewer is the vanilla-JavaScript map engine (Three.js) that powers Shadow Atlas: it provides the <map-viewer> custom element for both the editor view inside Obsidian and the read-only table view that the local server delivers to the screen at your game table. Map Viewer is not a separately installable product — it is the engine underneath.
Features
Section titled “Features”- Zoomable, pannable map view with recentering and 90° rotation.
- Fog of war with four tools: circle, square, rectangle and polygon.
- Objects: pins (15 shapes plus your own uploads, 12 colours), images and videos, each with a label, a Markdown description and links.
- Layer system: any number of object layers plus the always-present fog, grid and map layers, each with visibility, player visibility and a lock.
- Live cursor: broadcast your own pointer position to the table view.
- Two visual themes:
obsidian(adopts the colours and font of the active Obsidian theme) anddefault(a fixed dark look). - Automatic saving of fog, objects and the camera position after every change.
Full controls: Shortcuts.
Editor and table view
Section titled “Editor and table view”The same engine runs in two modes: the full editor view inside Obsidian (player attribute off) and the read-only table view on the shared screen (player attribute on). In table mode only zoom and pan are allowed, fog is always rendered fully opaque, and video audio stays muted — the sound deliberately comes from the game master’s side.
Standalone development
Section titled “Standalone development”Without Obsidian, the engine can be tried directly via index.html and a local web server:
python scripts/startServer.py # or scripts/startServer.bat on WindowsThen open http://localhost:8000. Build, API and test details: Development / API.